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Races & Games of Skill

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Quantitative Aptitude – Races & Games of Skill

1. Basic Concepts

  • Use relative speed when two players or objects are racing: same direction → subtract speeds; opposite → add.
  • Head start is considered as distance or time. Time = distance / relative speed.

2. Time and Distance in Races

  • If A beats B by d meters, then when A finishes, B covers (total − d) meters.
  • Ratio of speeds = Distance covered by A : Distance covered by B in same time.

3. Quick Tips

  • Draw simple diagrams to visualize race layout.
  • Use consistent units throughout.

4. Mistakes to Avoid

  • Misjudging start point or race type (same start, different paths).
  • Ignoring whether time or distance is being compared.

5. Revision Checklist

  • Practice race problems involving head-start, finish difference, and relative time.

Summary: Know how to use relative speed, head-start conversions, and time/distance ratio to solve race and competition problems efficiently.